{"id":463,"date":"2020-09-01T06:54:00","date_gmt":"2020-09-01T06:54:00","guid":{"rendered":"http:\/\/spacican.com\/notes\/?p=463"},"modified":"2024-05-05T11:06:13","modified_gmt":"2024-05-05T11:06:13","slug":"vectors-a-complete-tutorial-for-beginners","status":"publish","type":"post","link":"https:\/\/spacican.com\/notes\/vectors-a-complete-tutorial-for-beginners\/","title":{"rendered":"Vectors (Physics)"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What is a Vector quantity?<\/h2>\n\n\n\n<p><mark>A vector quantity is a quantity that has a magnitude as well as a direction<\/mark>.<\/p>\n\n\n\n<p>The easiest example of a vector quantity is <strong>Force<\/strong>. If you apply force on a body, That force will always <mark>have a magnitude<\/mark>  (The amount of force you&#8217;re putting on the body), <mark>as well as the direction<\/mark> (The direction in which you&#8217;re applying force on the body).<\/p>\n\n\n\n<p><em>If a quantity is defined ONLY by its magnitude, that quantity is called a <mark>scalar quantity<\/mark>. Time, Volume, Mass are some examples of scalar quantities, they do have magnitude ( example: 5 seconds, 5 liters, 5 kg ), but they <mark>don&#8217;t have a direction<\/mark>.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Notation<\/h3>\n\n\n\n<p>A vector is <mark>generally written as a letter with an arrow above it<\/mark> (example: \\( \\vec{A} \\)) or as a <mark>Bold letter<\/mark>.<\/p>\n\n\n\n<p><mark>Plane letters are used to denote only the magnitude<\/mark> of the Vector. Magnitude of vector is also denoted with the help of vertical bars on either side of the vector (example: \\(\\left| \\vec A \\right|\\)).<\/p>\n\n\n\n<p>To sum it up,<\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<ul>\n<li>Any vector named &#8220;A&#8221; can be written as: \\(\\vec A\\) or \\( \\textbf{A} \\)<\/li>\n\n\n\n<li>And it&#8217;s magnitude is written as: \\(A\\) or \\(\\left|\\vec A\\right|\\) or \\(\\left| \\textbf{A} \\right|\\)<\/li>\n\n\n\n<li>Throughout this tutorial, we might also use terms like &#8220;vector A&#8221; to denote \\(\\vec A\\) or \\(\\textbf{A}\\)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Graphical representation of vectors<\/h3>\n\n\n\n<p><mark>Graphically, Vectors are represented by a line with an arrowhead at one end.<\/mark> The direction in which the arrowhead points represents the direction of the vector, and the length of the line represents its magnitude.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"703\" height=\"624\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-18.png\" alt=\"Graphical representation of a vector\" class=\"wp-image-606\" style=\"width:367px;height:326px\"\/><figcaption class=\"wp-element-caption\">Graphical representation of a vector<\/figcaption><\/figure><\/div>\n\n\n<div class=\"wp-block-create-block-extra-margin-top extra-margin-top\"><\/div>\n\n\n\n<div class=\"wp-block-create-block-note sz-note yellow\">\n<p class=\"yellow\">Symbol \\(\\hat a\\) in the diagram above is a unit vector, Unit vectors are generally used to indicate the direction of any vector. We will talk more about it in the next section.<\/p>\n<\/div>\n\n\n\n<p>So, If you were applying a force of 10 newtons on a body to push it from left to right, then that force can be represented graphically as:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"850\" height=\"699\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-1.png\" alt=\"Force of 10N applied on the body\" class=\"wp-image-451\" style=\"width:368px;height:302px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-1.png 850w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-1-768x632.png 768w\" sizes=\"(max-width: 850px) 100vw, 850px\" \/><figcaption class=\"wp-element-caption\">A force of magnitude 10N is applied on the body to move it from left to the right<\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Unit Vectors<\/h2>\n\n\n\n<p><mark>Any vector whose magnitude is unity ( equal to 1 ) is called a Unit Vector<\/mark>. A unit vector is <mark>denoted by a small letter with a hat symbol above it<\/mark> (example: \\( \\hat{a} \\)).<\/p>\n\n\n\n<p>Unit vectors are mostly <mark>used to indicate the direction of any vector<\/mark>. Unit vectors are also known as <mark><strong>Direction vectors<\/strong><\/mark>.<\/p>\n\n\n\n<p>If a vector \\(\\vec V \\) has magnitude V, and direction parallel to a unit vector \\( \\hat{v} \\), then the vector \\(\\vec V \\) can be written as the product of it&#8217;s magnitude and unit vector along it&#8217;s direction.<\/p>\n\n\n\n<p>hence, <span class=\"border-curly-red\">\\( \\vec{V}=V\\ \\hat{v} \\)<\/span><\/p>\n\n\n\n<p>or <span class=\"border-curly-red\">  \\[ \\hat{v}=\\frac{\\vec{V}}{V} \\]  <\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-note sz-note\">\n<p><strong>Note:<\/strong> Unit vectors having direction parallel to X, Y, or Z axis are usually written as \\( \\hat{i},\\hat{j,}\\text{ or }\\hat{k} \\) respectively (Or sometimes, written simply as \\( i,j,\\text{ or }k \\)).<\/p>\n<\/div>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<h2 class=\"wp-block-heading\">Parallel shifting of vectors<\/h2>\n\n\n\n<p>Remember, a vector quantity tells us about only it&#8217;s magnitude and direction. It doesn&#8217;t tell us anything about the position. This means that <mark>a vector doesn&#8217;t have a position.<\/mark><\/p>\n\n\n\n<p>So any vector can be drawn anywhere on the graph, regardless of its position.<\/p>\n\n\n\n<p>Or, <mark>If we parallel shift a vector from one position to another<\/mark> on the graph <mark>without changing its direction and magnitude<\/mark>, the vector remains unchanged!<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1083\" height=\"733\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-2.png\" alt=\"Representation of a vector on graph\" class=\"wp-image-456\" style=\"width:605px;height:409px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-2.png 1083w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-2-768x520.png 768w\" sizes=\"(max-width: 1083px) 100vw, 1083px\" \/><figcaption class=\"wp-element-caption\">(Parallel shifting of vector) vector &#8220;A&#8221; can be drawn anywhere on the graph, regardless of its position<\/figcaption><\/figure><\/div>\n\n\n<p>For simplicity, It is always a good idea to shift the tail of the vector to the origin.<\/p>\n<\/div><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Components of vector<\/h2>\n\n\n\n<p>As we already know that a vector \\(\\vec A\\) whose magnitude is A and direction \\(\\hat a\\), holds the relation \\( \\vec{A}=A\\hat{a} \\)<\/p>\n\n\n\n<p>But, we still don&#8217;t know what direction is the direction of \\(\\hat a \\)? It could be anything, left to right, top to bottom, or any other direction that we could draw on a paper. That is why, most of the time, <mark>vectors are represented with the help of some reference axes.<\/mark><\/p>\n\n\n\n<p>To represent a vector with the help of some reference axes, <mark>Any vector \\(\\vec A\\) can be broken down to its multiple component vectors. Each component vector has a direction parallel to one of the reference axis (X, Y, or Z).<\/mark><\/p>\n\n\n\n<ul>\n<li>When all the component vectors (of vector \\(\\vec A\\)) add up together, they result in a single vector \\(\\vec A\\).<\/li>\n\n\n\n<li>Addition of vectors or resultants is covered in upcoming sections. After reading vector additions, everything about &#8220;components of vector&#8221; will start to make sense (if it hasn&#8217;t already).<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"923\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-27.png\" alt=\"Components of a vector\" class=\"wp-image-396\" style=\"width:394px;height:269px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-27.png 1350w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-27-768x525.png 768w\" sizes=\"(max-width: 1350px) 100vw, 1350px\" \/><figcaption class=\"wp-element-caption\">Components of vector A<\/figcaption><\/figure><\/div>\n\n\n<p>So the vector \\(\\vec A\\) shown in the figure can be written as:<\/p>\n\n\n\n<p><span class=\"border-curly-red\">\\( \\vec{A}=a_1i+a_2j\\) <\/span> (sum of its component vectors)<\/p>\n\n\n\n<ul>\n<li><mark>Here \\(a_1i\\) and \\(a_2j\\) are the component vectors<\/mark> of \\(\\vec A\\) along X and Y axes.<\/li>\n\n\n\n<li>Just like any normal vector, Component vectors \\(a_1i\\) and \\(a_2j\\) has magnitude \\(a_1\\) and \\(a_2\\)  with the direction along unit vectors i and j respectively.<\/li>\n\n\n\n<li>The direction of unit vectors i and j is known, it is along X and Y axis respectively.<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-create-block-note sz-note\">\n<p><strong>Note:<\/strong> <mark>Only the magnitude part<\/mark> of the &#8220;component vector&#8221; of a vector is usually called just the &#8220;component&#8221; of vector.<br>For example, If vector \\( \\vec{A}=a_1i+a_2j \\)<br>then, \\( a_1i\\text{ and }a_2j \\) are the component vectors of \\(\\vec A\\)<br>and, \\( a_1\\text{ and }a_2 \\) are the components of \\(\\vec A\\)<\/p>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"component-magnitude\">Magnitude of component vectors<\/h3>\n\n\n\n<p>For a vector \\( \\vec A=a_1i+a_2j \\) as shown in figure above, With the help of trigonometric functions, it is clear that<\/p>\n\n\n\n<p><span class=\"border-curly-red\">\\( a_1=A\\cos\\theta \\), and<br>\\( a_2=A\\sin\\theta \\)<\/span><\/p>\n\n\n\n<p>Here \\(\\theta\\) is the angle made by the vector with horizontal axis, and A is the magnitude of vector \\(\\vec A\\).<\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"vector-magnitude\">Magnitude of vector<\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"923\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-26.png\" alt=\"components of vector\" class=\"wp-image-354\" style=\"width:307px;height:210px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-26.png 1350w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-26-768x525.png 768w\" sizes=\"(max-width: 1350px) 100vw, 1350px\" \/><figcaption class=\"wp-element-caption\">Magnitude of a vector<\/figcaption><\/figure><\/div>\n\n\n<p>For a vector \\( \\vec A=a_1i+a_2j \\) as shown in figure, With the help of Pythagorean theorem, it is clear that,<br>Magnitude <span class=\"border-curly-red\">\\[ A=\\sqrt{a_1^2+a_2^2} \\]<\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Resultant vector<\/h3>\n\n\n\n<p>Resultant vector is the vector resulting from addition (or subtraction) of two or more vectors.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Addition of vectors<\/h2>\n\n\n\n<p>Addition of two vectors is easy!<\/p>\n\n\n\n<p>If we had two vectors \\( \\vec{A}\\text{ and }\\vec{B} \\), such that<br>\\( \\vec{A}=A\\hat{a} \\)<br>\\( \\vec{B}=B\\hat{b} \\)<\/p>\n\n\n\n<p>Then, <span class=\"border-curly-red\">\\( \\vec{A}+\\vec{B}=A\\hat{a}+B\\hat{b} \\)<\/span><br><em>(At this point, you already know what \\( A, B\\text{ and }\\hat{a}, \\hat{b} \\) are)<\/em><\/p>\n\n\n\n<p>But again, What will be the direction and magnitude of the resultant vector \\(A\\hat{a}+B\\hat{b}\\)?<\/p>\n\n\n\n<p>As usual, to know the direction and magnitude of the resultant vector, Component vectors of vector A and B are required. And there are other methods too for the vector addition, but before we jump to that, let&#8217;s first understand how the addition of vectors works in real life with the help of an example.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Example of vector addition<\/h3>\n\n\n\n<p>Consider a body placed on the ground (XY plane)<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"820\" height=\"614\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-28.png\" alt=\"Body placed on ground\" class=\"wp-image-410\" style=\"width:274px;height:205px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-28.png 820w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-28-768x575.png 768w\" sizes=\"(max-width: 820px) 100vw, 820px\" \/><figcaption class=\"wp-element-caption\">A body placed on the Ground (XY plane)<\/figcaption><\/figure>\n\n\n\n<p>Let&#8217;s now apply a pulling force \\( \\vec{F_x} \\) of magnitude Fx along the direction of X-axis. The body now will start moving in the direction of this force (in the direction of the X-axis).<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"923\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-29.png\" alt=\"Body moving in the direction of applied force\" class=\"wp-image-412\" style=\"width:381px;height:261px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-29.png 1350w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-29-768x525.png 768w\" sizes=\"(max-width: 1350px) 100vw, 1350px\" \/><figcaption class=\"wp-element-caption\">Body moving in the direction of applied force<\/figcaption><\/figure>\n\n\n\n<p>Or, similarly, If we apply a force \\( \\vec{F_y} \\) of magnitude Fy along the direction of Y axis, The body will move in the direction of Y axis.<\/p>\n\n\n\n<p>Note that the motion of body depends both on direction of force (direction of motion depends on it) as well as on the magnitude of the force (the amount of acceleration depends on it).<\/p>\n\n\n\n<p>But, what if we apply both the forces \\( \\vec{F_x} \\) and \\( \\vec{F_y} \\) on the body at the same time? Obviously, the body won&#8217;t move in &#8220;only X&#8221; or &#8220;only Y&#8221; direction, It will move in a direction which is a combination of both X and Y directions!<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"923\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-30.png\" alt=\"Body moving in the direction of resultant applied force\" class=\"wp-image-414\" style=\"width:410px;height:280px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-30.png 1350w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-30-768x525.png 768w\" sizes=\"(max-width: 1350px) 100vw, 1350px\" \/><figcaption class=\"wp-element-caption\">Body moving in the direction of resultant applied force<\/figcaption><\/figure>\n\n\n\n<p>By applying forces \\( \\vec{F_x} \\) and \\( \\vec{F_y} \\) at the same time, we&#8217;re actually adding the forces together so that the body moves in the direction of the resultant of these forces.<\/p>\n\n\n\n<p>Now, because the body is moving in a direction different than the direction of forces, It can be assumed that instead of forces \\( \\vec{F_x} \\)  and \\( \\vec{F_y} \\), there&#8217;s a force of magnitude R acting on the body which makes the body move in its direction<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1350\" height=\"923\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-31.png\" alt=\"A single force R acting on a body\" class=\"wp-image-418\" style=\"width:400px;height:274px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-31.png 1350w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-31-768x525.png 768w\" sizes=\"(max-width: 1350px) 100vw, 1350px\" \/><figcaption class=\"wp-element-caption\">Body moving in the direction of applied force (Or in the direction of resultant of multiple applied forces)<\/figcaption><\/figure>\n\n\n\n<p>And this <mark>force \\( \\vec{R} \\) is actually the resultant of forces \\( \\vec{F_x} \\) and  \\( \\vec{F_y} \\)<\/mark>!<br>Hence, \\( \\vec{R}=\\vec{F_x}+\\vec{F_y} \\)<\/p>\n\n\n\n<p>Note that, the vector R is the resultant of &#8220;vector addition&#8221; of two forces. It is <strong>not equal<\/strong> to the addition of the magnitude of two forces.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"850\" height=\"699\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-32.png\" alt=\"Resultant of two forces\" class=\"wp-image-422\" style=\"width:354px;height:291px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-32.png 850w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-32-768x632.png 768w\" sizes=\"(max-width: 850px) 100vw, 850px\" \/><figcaption class=\"wp-element-caption\">Resultant of two forces<\/figcaption><\/figure>\n\n\n\n<p>For this particular case, since the forces  \\( \\vec{F_x} \\) and  \\( \\vec{F_y} \\) has the direction along the X and Y axis, It can also be said that the <mark>forces \\( \\vec{F_x} \\) and \\( \\vec{F_y} \\) are the <u class=\"underline\">component forces<\/u> of the Force \\(\\vec R\\)<\/mark>.<\/p>\n\n\n\n<p>And that&#8217;s basically how the vector addition works (Remember, force is a vector quantity). <strong>But there comes another question!<\/strong><\/p>\n\n\n\n<p>Why is the Resultant of two vectors A and B drawn like this:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"578\" height=\"504\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-3.png\" alt=\"Resultant of two vectors A and B\" class=\"wp-image-471\" style=\"width:216px;height:188px\"\/><figcaption class=\"wp-element-caption\">Resultant of two vectors A and B (the RIGHT way)<\/figcaption><\/figure>\n\n\n\n<p>And not like this:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1239\" height=\"504\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-4.png\" alt=\"Resultant of two vectors A and B (wrong way)\" class=\"wp-image-473\" style=\"width:401px;height:162px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-4.png 1239w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-4-768x312.png 768w\" sizes=\"(max-width: 1239px) 100vw, 1239px\" \/><figcaption class=\"wp-element-caption\">Resultant of two vectors A and B (the WRONG way)<\/figcaption><\/figure>\n\n\n\n<p>The answer is <strong>parallelogram law<\/strong> and <strong>triangle law<\/strong> of vectors.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Parallelogram law of vectors<\/h3>\n\n\n\n<p>According to the parallelogram law of vectors, If we have two vectors A and B,<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"664\" height=\"385\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-5.png\" alt=\"two vectors A and B on a single plane\" class=\"wp-image-478\" style=\"width:316px;height:184px\"\/><figcaption class=\"wp-element-caption\">Two vectors A and B on a single plane<\/figcaption><\/figure>\n\n\n\n<p>And if we parallel shift the two vectors in a way that <mark>both the vectors represent adjacent sides of a parallelogram<\/mark>, and, <mark>both of the vectors either direct away from or direct towards each other at the same time<\/mark> as shown in the figure:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"908\" height=\"397\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-6.png\" alt=\"Vectors shifted to represent the sides of a parallelogram\" class=\"wp-image-481\" style=\"width:346px;height:151px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-6.png 908w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-6-768x336.png 768w\" sizes=\"(max-width: 908px) 100vw, 908px\" \/><figcaption class=\"wp-element-caption\">Vectors shifted to represent the adjacent sides of a parallelogram<\/figcaption><\/figure>\n\n\n\n<p>Then, the diagonal of the parallelogram formed will be the resultant of the two vectors A and B.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"908\" height=\"397\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-7.png\" alt=\"Parallelogram law of vectors\" class=\"wp-image-483\" style=\"width:436px;height:191px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-7.png 908w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-7-768x336.png 768w\" sizes=\"(max-width: 908px) 100vw, 908px\" \/><figcaption class=\"wp-element-caption\">Parallelogram law of vectors<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"triangle-law\">Triangle law<\/h3>\n\n\n\n<p>Similar to the Parallelogram law of vectors, we also have triangle law of vectors. If we parallel-shift vector \\(\\vec{B}\\) such that the tail of vector B touches the head of vector A as shown in figure<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1348\" height=\"719\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-31.png\" alt=\"Triangle law of vectors\" class=\"wp-image-808\" style=\"width:569px;height:303px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-31.png 1348w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-31-768x410.png 768w\" sizes=\"(max-width: 1348px) 100vw, 1348px\" \/><figcaption class=\"wp-element-caption\">Triangle law of vectors<\/figcaption><\/figure><\/div>\n\n\n<p><\/p>\n\n\n\n<p>Then, according to the triangle law of vectors,<\/p>\n\n\n\n<p class=\"has-text-align-center\"><span class=\"border-curly-red\">\\[ \\begin{aligned} &amp;\\vec{R}=\\vec{A}+\\vec{B}\\\\ \\text{or}\\ \\ &amp; \\vec{A}=\\vec{R}-\\vec{B}\\\\ \\text{or}\\ \\ &amp;\\vec{B}=\\vec{R}-\\vec{A} \\end{aligned} \\]<\/span><\/p>\n\n\n\n<p>Now that we know what a vector addition, parallelogram law, and triangle law of vectors are, let&#8217;s move on to the types of vector additions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Addition of two vectors when their direction and magnitude is known<\/h2>\n\n\n\n<p>If \\( \\hat{a}, A\\) and \\( \\hat{b}, B\\) are the direction and magnitude of vectors \\(\\vec A\\) and \\(\\vec B\\) respectively, <\/p>\n\n\n\n<p>such that, \\( \\vec{A}=A\\hat{a} \\)<br>and \\( \\vec{B}=B\\hat{b} \\)<\/p>\n\n\n\n<p>then <span class=\"border-curly-red\">\\[ \\vec{A}+\\vec{B}=A\\hat{a}+B\\hat{b} \\]<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Addition of two vectors having the same direction<\/h3>\n\n\n\n<p>If both vectors have the same direction, then the resultant of these two vectors, of course, will also be <mark>in the same direction, but with the magnitude equal to the sum of the magnitude of the two vectors<\/mark>.<\/p>\n\n\n\n<p>Hence if, \\(\\hat b = \\hat a\\)<\/p>\n\n\n\n<p>then, \\( \\vec{A}+\\vec{B}=\\ A\\hat{a}+B\\hat{a}\\)<\/p>\n\n\n\n<p>or, <span class=\"border-curly-red\">\\( \\vec{A}+\\vec{B} =\\ \\left(A+B\\right)\\hat{a} \\)<\/span><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Addition of Two vectors when their components are known<\/h2>\n\n\n\n<p>If  \\( A_xi,\\ A_yj \\) and \\( B_xi,\\ B_yj \\) are the component vectors of the vector \\(\\vec A\\), and \\(\\vec B\\) respectively, Then the Resultant of vectors \\( \\vec{A}+\\vec{B} \\) will be equal to the resultant of sum of all their component vectors.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"559\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-8.png\" alt=\"Resultant of two vectors\" class=\"wp-image-486\" style=\"width:400px;height:285px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-8.png 782w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-8-768x549.png 768w\" sizes=\"(max-width: 782px) 100vw, 782px\" \/><figcaption class=\"wp-element-caption\">Resultant of two vectors when their components are known<\/figcaption><\/figure><\/div>\n\n\n<p>Hence, if \\( \\vec{A}=A_1i+A_2j \\)<br>and \\( \\vec{B}=B_1i+B_2j \\)<\/p>\n\n\n\n<p>Then, \\( \\vec{A}+\\vec{B}=A_1i+A_2j+B_1i+B_2j \\)<br>or, <span class=\"border-curly-red\">\\[ \\vec{A}+\\vec{B}=\\left(A_1+B_1\\right)i+\\left(A_2+B_2\\right)j \\]<\/span><\/p>\n\n\n\n<ul>\n<li>Remember, Component vectors are just like normal vectors with direction along one of the reference axis (X, Y, or Z). So addition of component vectors is just similar to addition of vectors when their magnitude and direction is known.<\/li>\n\n\n\n<li>Notice how resultant R still follows the parallelogram law with A and B<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Addition of two vectors when magnitude and angle between them is known<\/h2>\n\n\n\n<p> When we know the magnitude and angle made between two vectors, Parallelogram law can be applied to easily find the direction and magnitude of resultant vector.<\/p>\n\n\n\n<p>Suppose, we had two vectors \\( \\vec{A}\\text{ and } \\vec{B} \\) of magnitude \\[A, B\\] with an angle \u03b8 between them.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"503\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-9.png\" alt=\"Resultant of two vectors when magnitude and angle between them is known\" class=\"wp-image-497\" style=\"width:387px;height:249px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-9.png 782w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-9-768x494.png 768w\" sizes=\"(max-width: 782px) 100vw, 782px\" \/><figcaption class=\"wp-element-caption\">Resultant of two vectors when magnitude and angle between them is known<\/figcaption><\/figure><\/div>\n\n\n<p>Then, with the help of parallelogram law, <br>\\( \\vec{R}=\\vec{A}+\\vec{B} \\)<\/p>\n\n\n\n<p>And the magnitude of \\(\\vec{R}\\) will be equal to the length of the diagonal of the parallelogram,<\/p>\n\n\n\n<p><span class=\"border-curly-red\">\\[ R=\\sqrt{A^2+B^2+2AB\\cos\\theta} \\]<\/span><\/p>\n\n\n\n<p>and, if \\(\\alpha\\) and \\( \\beta \\) are the angle made by resultant R with A and B, then with the help of trigonometry, we have<\/p>\n\n\n\n<p><span class=\"border-curly-red\">\\[ \\alpha=\\tan^{-1}\\left[\\frac{B\\sin\\theta}{A+B\\cos\\theta}\\right] \\]<\/span><\/p>\n\n\n\n<p>similarly, \\[ \\beta=\\left(\\theta-\\alpha\\right)=\\tan^{-1}\\left[\\frac{A\\sin\\theta}{B+A\\cos\\theta}\\right] \\]<\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"orthogonal-vector-resultant\">Resultant of two orthogonal vectors<\/h3>\n\n\n\n<p>Two vectors are said to be orthogonal when they are perpendicular to each other.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"503\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-10.png\" alt=\"Resultant of two vectors A and B perpendicular to each other\" class=\"wp-image-500\" style=\"width:351px;height:226px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-10.png 782w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-10-768x494.png 768w\" sizes=\"(max-width: 782px) 100vw, 782px\" \/><figcaption class=\"wp-element-caption\">Resultant of two orthogonal vectors A and B<\/figcaption><\/figure><\/div>\n\n\n<p>Hence, If the angle between \\( \\vec{A}\\text{ and } \\vec{B} \\) is \\[ 90^{\\circ} \\] and magnitude is A and B respectively, then by putting \\[ \\angle\\theta=90^{\\circ} \\] in above equations,<\/p>\n\n\n\n<p>magnitude,<span class=\"border-curly-red\"> \\( R=\\sqrt{A^2+B^2} \\)<\/span><br>and angle, <span class=\"border-curly-red\">\\[ \\alpha=\\tan^{-1}\\left[\\frac{B}{A}\\right] \\]<\/span><\/p>\n\n\n\n<ul>\n<li>Addition of orthogonal vectors is similar to the <a href=\"#vector-magnitude\">magnitude of a vector<\/a> whose components are known. And by now we should have a clear understanding of what components of vectors are.<\/li>\n<\/ul>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Resolution of a vector in two directions<\/h2>\n\n\n\n<p>Just like we can add up two vectors to get a single resultant vector, We can also break (resolve) a single vector into two directions. This is called the Resolution of vector.<\/p>\n\n\n\n<p>If \\(\\vec R\\) is a vector of magnitude R and direction \\(\\hat r\\), and we want to break it into two vectors \\( \\vec{A}\\text{ and }\\vec{B} \\) which make angles \\( \\alpha\\text{ and }\\beta \\) with \\(\\vec R\\) as shown in figure, then the magnitude of vectors \\( \\vec{A}\\text{ and }\\vec{B} \\) can be calculated by applying the opposite of parallelogram law.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"657\" height=\"470\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-11.png\" alt=\"Resolution of vector\" class=\"wp-image-517\" style=\"width:357px;height:256px\"\/><figcaption class=\"wp-element-caption\">Resolution of vector<\/figcaption><\/figure><\/div>\n\n\n<p>Hence, If \\(\\vec A \\) makes angle \\(\\alpha\\) and \\(\\vec B\\) makes angle \\(\\beta\\) with \\(\\vec R\\)<\/p>\n\n\n\n<p>then,  <span class=\"border-curly-red\">\\[ A=R\\frac{\\sin\\beta}{\\sin\\left(\\alpha+\\beta\\right)} \\]<\/span><\/p>\n\n\n\n<p>and,  <span class=\"border-curly-red\">\\[ B=R\\frac{\\sin\\alpha}{\\sin\\left(\\alpha+\\beta\\right)} \\]<\/span><\/p>\n\n\n\n<p>\\(A\\) and \\(B\\) are magnitude of vectors \\(\\vec{A}\\) and \\(\\vec{B}\\) respectively. And since we know the angles they make with \\(\\vec{R}\\), Their direction is already known.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" id=\"orthogonal-resolution\">Resolution of a vector into two orthogonal vectors<\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"608\" height=\"470\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-12.png\" alt=\"Resolution of vector\" class=\"wp-image-523\" style=\"width:293px;height:226px\"\/><figcaption class=\"wp-element-caption\">Resolution of vector R into two orthogonal vectors<\/figcaption><\/figure><\/div>\n\n\n<p>If \\( \\vec{A}\\text{ and }\\vec{B} \\) are orthogonal, then by putting \\[ \\alpha+\\beta=90^{\\circ} \\] in above two equations (or simply, with the help of trigonometric functions, as we did before to find <a href=\"#component-magnitude\">magnitude of component vectors<\/a>), we get<\/p>\n\n\n\n<p><span class=\"border-curly-red\">\\[ A=R\\cos\\alpha\\ =\\ R\\sin\\beta \\]<br>\\[ B=R\\sin\\alpha\\ =\\ R\\cos\\beta \\]<\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p>We&#8217;re doing great progress! We know what vectors and their components are, we known how vectors are added to get a resultant vector or broken into their components. On next page, we will talk about product of two vectors.<\/p>\n\n\n\n<!--nextpage-->\n\n\n\n<h2 class=\"wp-block-heading\">Product of Vectors<\/h2>\n\n\n\n<p>Vector multiplication is a lot different than the simple multiplication (of two scalar quantities). We not only have to think about the multiplication of their magnitudes but also of their directions (Which doesn&#8217;t really make sense).<\/p>\n\n\n\n<p>Before we talk about how a vector is multiplied by another vector, let&#8217;s first talk about what happens when a scalar quantity (simply a number) is multiplied by a vector quantity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Product of a vector and a scalar<\/h3>\n\n\n\n<p>Multiplication of a vector by a scalar (a number) have two cases:<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Multiplication of Vector with a Positive number<\/h4>\n\n\n\n<p>When a vector is multiplied by a positive number (greater than 0), only the magnitude of the vector gets multiplied by the number, but the direction of vector remains unchanged.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"815\" height=\"619\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-13.png\" alt=\"Multiplication of vector with a number\" class=\"wp-image-548\" style=\"width:401px;height:304px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-13.png 815w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-13-768x583.png 768w\" sizes=\"(max-width: 815px) 100vw, 815px\" \/><figcaption class=\"wp-element-caption\">Multiplication of Vector with a positive number<\/figcaption><\/figure><\/div>\n\n\n<p>Thus, if \\(\\vec A\\) is a vector of magnitude A and direction \\(\\hat a\\)<\/p>\n\n\n\n<p class=\"has-text-align-center\">\\( \\vec{A}=A\\hat{a} \\)<\/p>\n\n\n\n<p>Then, the product of vector A with a number \\(n\\) will be given as<\/p>\n\n\n\n<p class=\"has-text-align-center\">\\( n\\times\\vec{A}=n\\times A\\hat{a} \\)<\/p>\n\n\n\n<p class=\"has-text-align-center\">or, <span class=\"border-curly-red\">\\[ n\\times\\vec{A}=\\left(nA\\right)\\hat{a} \\]<\/span><\/p>\n\n\n\n<p>Note that the \\( \\times \\) symbol here represents a simple multiplication, Don&#8217;t confuse it with the &#8220;Cross product&#8221; which we&#8217;ll talk about in upcoming sections.<\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Multiplication of vector with a negative number<\/h4>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"815\" height=\"619\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-14.png\" alt=\"Multiplication of vector with a number\" class=\"wp-image-552\" style=\"width:373px;height:282px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-14.png 815w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-14-768x583.png 768w\" sizes=\"(max-width: 815px) 100vw, 815px\" \/><figcaption class=\"wp-element-caption\">Multiplication of vector with a negative number<\/figcaption><\/figure><\/div>\n\n\n<p>When a vector is multiplied by a negative number (less than 0),  Magnitude of the vector gets multiplied by the number, and the <mark>direction of the vector gets reversed<\/mark>.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p>Following are some important points to remember when multiplying a vector with a scalar:<\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<ul>\n<li>Multiplication of a vector with a number <mark>is distributive<\/mark><br><span class=\"indenter-span\">\\[ \\begin{aligned} &amp;n(\\vec{A}+\\vec{B}) = n\\vec{A}+n\\vec{B} \\\\ \\text{and, }\\ &amp;n_1\\vec{A}+n_2\\vec{A} = \\left(n_1+n_2\\right)\\vec{A} \\end{aligned} \\]<\/span><\/li>\n\n\n\n<li>Multiplication of vector with number <mark>is Commutative<\/mark><br><span class=\"indenter-span\">\\( n\\vec{A}=\\vec{A}n \\)<\/span><\/li>\n\n\n\n<li>The product remains unchanged when a vector is multiplied by 1<br><span class=\"indenter-span\">\\( 1\\times\\vec{A}=\\vec{A} \\)<\/span><\/li>\n\n\n\n<li>When a vector is multiplied by -1, the length of the line representing the vector remains same but the direction of vector is reversed<\/li>\n\n\n\n<li>Multiplying a vector by 0 results in a <mark>zero vector<\/mark>. A zero vector is a vector whose magnitude is zero<br><span class=\"indenter-span\">\\( 0\\times\\vec{A}=\\vec{0} \\)<br><em>The magnitude of components of a zero vector is 0<br>\\( \\vec{0}=0i+0j+0k \\)<\/em><\/span><\/li>\n<\/ul>\n\n\n\n<p>And finally, here we are at the last part of this tutorial!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Product of Vector with Vector<\/h3>\n\n\n\n<p>Just think of how a vector (which has both, magnitude as well as direction) can be multiplied by another vector?<\/p>\n\n\n\n<p>You probably may think of many ways that you could put it together, But to get its best use in many circumstances, the product of two vectors is defined in two ways.<\/p>\n\n\n\n<p>(1) The Dot product (also called the scalar product), and (2) The Cross product (also called the vector product)<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"dot-product\">Dot Product (Scalar Product)<\/h2>\n\n\n\n<p><strong>Dot product<\/strong> is that product of two vectors, In which the magnitude of first vector is multiplied by the magnitude of &#8220;Projection of second vector onto the first vector&#8221;.<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Read about Projection<\/p><div class=\"accordion-panel collapsed\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1249\" height=\"551\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-16.png\" alt=\"Projection of one vector onto another vector\" class=\"wp-image-583\" style=\"width:689px;height:304px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-16.png 1249w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-16-768x339.png 768w\" sizes=\"(max-width: 1249px) 100vw, 1249px\" \/><figcaption class=\"wp-element-caption\">Projection of one vector onto another vector<\/figcaption><\/figure><\/div>\n\n\n<p>For vector A and B as shown in the image above, Red line represents the projection of vector B onto vector A, and the Blue line represents the Projection of vector A onto vector B<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"597\" height=\"300\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-17.png\" alt=\"Magnitude of projection of a vector onto another vector\" class=\"wp-image-586\" style=\"width:352px;height:177px\"\/><figcaption class=\"wp-element-caption\">Magnitude of projection of a vector onto another vector<\/figcaption><\/figure><\/div>\n\n\n<p>If we parallel-shift vector A and B in a way so that they meet each other at the endpoint, then, The magnitude of projected lines can be calculated with the help of trigonometric functions.<\/p>\n\n\n\n<p>So if the angle between the two vectors is \u03b8, then<\/p>\n\n\n\n<p class=\"has-text-align-left\">Magnitude of projection of \\(\\vec B\\) onto \\(\\vec A \\ =\\ B\\cos\\theta \\)<\/p>\n\n\n\n<p class=\"has-text-align-left\">similarly, Magnitude of projection of \\(\\vec A\\) onto \\(\\vec B\\ =  \\ A\\cos\\theta \\)<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-create-block-note sz-note\">\n<p><strong>Note:<\/strong> Dot product of two vectors is represented by putting a Dot between the two vectors.<\/p>\n<\/div>\n\n\n\n<p>Hence, If \\(\\vec A\\) and \\(\\vec B\\) are two vectors of magnitude \\(A\\) and \\(B\\)<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"654\" height=\"413\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-17.png\" alt=\"Scalar product (Dot product)\" class=\"wp-image-275\" style=\"width:394px;height:249px\"\/><figcaption class=\"wp-element-caption\">Dot product of two vectors A and B is the product of magnitude of &#8220;vector A&#8221; and magnitude of &#8220;projection of vector B&#8221;<\/figcaption><\/figure><\/div>\n\n\n<p>Then the Dot product of vector A and B is given as<\/p>\n\n\n\n<p class=\"has-text-align-center\">\\( \\vec{A}\\cdot\\vec{B}=\\left(A\\cos\\theta\\right)B \\) <span class=\"hint-tooltip\">(\\( A\\cos\\theta \\) is magnitude of projection of vector A onto vector B)<\/span><\/p>\n\n\n\n<p class=\"has-text-align-center\">or, \\( \\vec{A}\\cdot\\vec{B}=A\\left(B\\cos\\theta\\right) \\) <span class=\"hint-tooltip\">(\\( B\\cos\\theta \\) is magnitude of projection of vector B onto vector A)<\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-custom-anchor custom-anchor\" id=\"eq1\"><\/div>\n\n\n\n<p class=\"has-text-align-center\">Or, just simply <span class=\"border-curly-red\">\\[\\vec{A}\\cdot\\vec{B}=AB\\cos\\theta \\]<\/span> (Equation 1)<\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Important points to remember about Dot Product<\/p><div class=\"accordion-panel collapsed\">\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<ul>\n<li>The <mark>result of Dot product of two vectors is a Scalar quantity (a number)<\/mark>.<\/li>\n\n\n\n<li><mark>Dot product of orthogonal vectors (perpendicular to each other) is zero<\/mark>. (Because projection of a vector onto another vector is zero if both vectors are perpendicular to each other)<br><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"355\" class=\"wp-image-609\" style=\"width: 400px;\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-19.png\" alt=\"Orthogonal vectors\"><br>Or alternatively, by putting \\[ \\theta=90^{\\circ} \\] in <a href=\"#eq1\">equation 1<\/a>,<br><span class=\"indenter-span\">\\[ \\vec{A}\\cdot\\vec{B}=AB\\cos90^{\\circ}=0 \\]<\/span><\/li>\n\n\n\n<li>Because \\( i,\\ j,\\ \\text{and }k \\) represent unit vectors with direction parallel to X, Y, and Z axis respectively,<br><span class=\"indenter-span\">then, \\( i\\ \\perp\\ j\\ \\perp\\ k \\)<br>hence, <span class=\"border-curly-red\">\\[ i\\cdot j=j\\cdot k=k\\cdot i=0 \\]<\/span><\/span><\/li>\n\n\n\n<li>Dot product of two vectors having same direction is simply the product of their magnitude<br><span class=\"indenter-span\">\\[Ai\\cdot Bi=AB\\cos0^{\\circ}=AB \\]<\/span><br>Dot product of two unit vectors having same direction is unity (equal to one)<br><span class=\"indenter-span\">\\( \\hat{a}\\cdot\\hat{a}=1 \\)<br>similarly, <span class=\"border-curly-red\">\\( i\\cdot i=j\\cdot j=k\\cdot k=1 \\)<\/span><\/span><\/li>\n\n\n\n<li><mark>Dot product is commutative<\/mark><br><span class=\"indenter-span\">\\( \\vec{A}\\cdot\\vec{B}=\\vec{B}\\cdot\\vec{A} \\)<\/span><\/li>\n\n\n\n<li><mark>Dot product is associative<\/mark><br><span class=\"indenter-span\">\\( \\vec{A}\\cdot\\vec{B}\\cdot\\vec{C}=\\vec{A}\\cdot\\left(\\vec{B}\\cdot\\vec{C}\\right)=\\left(\\vec{A}\\cdot\\vec{B}\\right)\\cdot\\vec{C} \\)<\/span><\/li>\n\n\n\n<li><mark>Dot product is distributive<\/mark><br><span class=\"indenter-span\">\\( \\vec{A}\\cdot\\left(\\vec{B}+\\vec{C}\\right)=\\vec{A}\\cdot\\vec{B}+\\vec{A}\\cdot\\vec{C} \\)<\/span><br><\/li>\n<\/ul>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Algebraic definition of Dot product<\/h3>\n\n\n\n<p>Algebraically, If \\( \\vec{A}=A_1i+A_2j+A_3k \\)<br>and, \\( \\vec{B}=B_1i+B_2j+B_3k \\)<\/p>\n\n\n\n<p>then, the dot product of vector A and B is given as<\/p>\n\n\n\n<p class=\"has-text-align-center\">\\( \\vec{A}\\cdot\\vec{B}=\\left(A_1i+A_2j+A_3k\\right)\\cdot\\left(B_1i+B_2j+B_3k\\right) \\)<\/p>\n\n\n\n<p>since dot product is distributive,<\/p>\n\n\n\n<p class=\"has-text-align-center\">\\[ \\begin{aligned} \\vec{A}\\cdot\\vec{B} = &amp;\\left(A_1i\\cdot B_1i\\right)+\\left(A_1i\\cdot B_2j\\right)+\\left(A_1i\\cdot B_3k\\right)+\\\\ &amp;\\left(A_2j\\cdot B_1i\\right)+\\left(A_2j\\cdot B_2j\\right)+\\left(A_2j\\cdot B_3k\\right)+\\\\ &amp;\\left(A_3k\\cdot B_1i\\right)+\\left(A_3k\\cdot B_2j\\right)+\\left(A_3k\\cdot B_3k\\right) \\end{aligned} \\]<\/p>\n\n\n\n<p>and because i, j, and k are orthogonal, \\( i\\cdot j=j\\cdot k=k\\cdot i=0 \\)<\/p>\n\n\n\n<p>also, \\[ A_1i\\cdot B_1i=A_1B_1\\cos0^{\\circ}=A_1B_1 \\]<br>\\( A_2j\\cdot B_2j=A_2B_2 \\)<br>\\( A_3k\\cdot B_3k=A_3B_3 \\)<\/p>\n\n\n\n<p>Putting above equations together, We get<\/p>\n\n\n\n<div class=\"wp-block-create-block-custom-anchor custom-anchor\" id=\"eq2\"><\/div>\n\n\n\n<p class=\"has-text-align-center\"><span class=\"border-curly-red\">\\[ \\vec{A}\\cdot\\vec{B}=A_1B_1+A_2B_2+A_3B_3 \\]<\/span> (Equation 2)<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Application of Dot product <\/p><div class=\"accordion-panel collapsed\">\n<h3 class=\"wp-block-heading\">Some applications of Dot Product<\/h3>\n\n\n\n<ol>\n<li>For two vectors A and B of known components<br><span class=\"indenter-span\">\\( \\vec{A}=A_1i+A_2j+A_3k \\)<br>\\( \\vec{B}=B_1i+B_2j+B_3k \\)<\/span><br>With the help of <a href=\"#eq1\">equation 1<\/a> and <a href=\"#eq2\">equation 2<\/a> <mark>Dot Product can be used to easily calculate the angle<\/mark> between these two vectors<br><span class=\"indenter-span\">\\( AB\\cos\\theta=A_1B_1+A_2B_2+A_3B_3 \\)<br><span class=\"border-curly-red\">\\[ \\theta=\\cos^{-1}\\left[\\frac{A_1B_1+A_2B_2+A_3B_3}{AB}\\right] \\]<\/span><\/span><br><span class=\"indenter-span\">where \\(A\\) and \\(B\\) are magnitude of vector A and B<\/span><\/li>\n\n\n\n<li>When angle between two vectors is not known, with the help of <a href=\"#eq1\">equation 1<\/a> and <a href=\"#eq2\">equation 2<\/a>, Dot product can be used to calculate magnitude of projection of one vector onto another vector.<\/li>\n\n\n\n<li>Dot product is used to test whether the two vectors are perpendicular to teach other or not<br><span class=\"indenter-span\">If,  \\( \\vec{A}\\cdot\\vec{B}=A_1B_1+A_2B_2+A_3B_3=0 \\)<br>then the vectors A and B are perpendicular to each other<\/span><\/li>\n\n\n\n<li>[Advanced] Dot product is used to calculate the Work done by a force on any object in a specific direction.<br><span class=\"indenter-span\">Work done, \\( W=Fd\\cos\\theta \\)<br>Where W is work done by the force <em>F<\/em> in moving any object through a displacement <em>d<\/em> when the force makes an angle \u03b8 with the displacement vector.<\/span><\/li>\n<\/ol>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\" id=\"cross-product\">Cross product (Vector product)<\/h2>\n\n\n\n<p>Cross product (also called the vector product) is represented by the cross symbol between the two vectors.<\/p>\n\n\n\n<p>Cross product of two vectors \\(\\vec A\\) and \\(\\vec B\\) is defined as<\/p>\n\n\n\n<div class=\"wp-block-create-block-custom-anchor custom-anchor\" id=\"eq3\"><\/div>\n\n\n\n<p class=\"has-text-align-center\"><span class=\"border-curly-red\">\\[ \\vec{A}\\times\\vec{B}=AB\\sin\\theta\\ \\ \\hat{n} \\]<\/span> (Equation 3)<\/p>\n\n\n\n<p><mark>Result of cross product of vector A and B is also vector<\/mark>.<\/p>\n\n\n\n<ul>\n<li>The magnitude of cross product \\(\\vec A \\times \\vec B\\ \\)  is \\(AB \\sin\\theta\\) and it is equal to the area of the parallelogram formed by vector A and B<\/li>\n\n\n\n<li>The direction of the cross product \\(\\vec A \\times \\vec B\\) is parallel to unit vector \\(\\hat n\\) which is perpendicular to both vectors A and B at the same time.<\/li>\n<\/ul>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">More explanation <\/p><div class=\"accordion-panel collapsed\">\n<p>Cross product is a bit more tricky than the dot product. \\( \\cos\\theta \\) (in dot product) is replaced by \\( \\sin\\theta \\) (in cross product), but the result is also multiplied by a unit vector \\(\\hat n\\), So this means the <mark>result of the cross product is a vector<\/mark> of magnitude \\( AB\\sin\\theta \\) and direction along \\(\\hat n\\).<\/p>\n\n\n\n<p>And there&#8217;s another surprise for you! The direction of the unit vector \\(\\hat n\\) is perpendicular to the direction of both vectors A and B at the same time. So if vector A and B lie on one plane, The unit vector \\(\\hat n\\) would lie on another plane which is perpendicular to the plane containing vectors A and B. This means that the cross product happens in 3 dimensions!<\/p>\n\n\n\n<p>Let&#8217;s try to understand it with the help of some diagrams<\/p>\n\n\n\n<p>First and foremost, let&#8217;s draw \\(\\vec A\\) and \\(\\vec B\\), let&#8217;s parallel shift them so that they represent two sides of a parallelogram, while directing away from (or directing towards) each other.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"779\" height=\"674\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-24.png\" alt=\"Two vectors A and B lying on XY plane\" class=\"wp-image-679\" style=\"width:275px;height:238px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-24.png 779w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-24-768x664.png 768w\" sizes=\"(max-width: 779px) 100vw, 779px\" \/><figcaption class=\"wp-element-caption\">Two vectors A and B lying on XY plane<\/figcaption><\/figure><\/div>\n\n\n<p>Considering \\(\\vec A\\) as the base, \\(B\\sin \\theta\\) will become the height of the parallelogram.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"779\" height=\"674\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-25.png\" alt=\"Vectors A and B representing two sides of a parallelogram of height Bsin\u03b8\" class=\"wp-image-681\" style=\"width:346px;height:299px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-25.png 779w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-25-768x664.png 768w\" sizes=\"(max-width: 779px) 100vw, 779px\" \/><figcaption class=\"wp-element-caption\">Vectors A and B representing two sides of a parallelogram of height Bsin\u03b8<\/figcaption><\/figure><\/div>\n\n\n<p class=\"has-text-align-left\">So, the area of the parallelogram formed =<\/p>\n\n\n\n<p class=\"has-text-align-left\"><span class=\"indenter-span\">Base of parallelogram \\(\\times\\) Height of parallelogram<\/span><\/p>\n\n\n\n<p class=\"has-text-align-left\"> <span class=\"indenter-span\">\\( =\\left(A\\right)\\left(B\\sin\\theta\\right) \\)<\/span><\/p>\n\n\n\n<p>From <a href=\"#eq3\">Equation 3<\/a>, It is clear that the <mark>magnitude of Cross product of two vectors A and B is equal to the area of the parallelogram formed<\/mark> by the two vectors.<\/p>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<p>But it also have a direction \\(\\hat n\\) which lies perpendicular to both vector A and B.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"779\" height=\"674\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-26.png\" alt=\"Representation of direction of cross product\" class=\"wp-image-688\" style=\"width:439px;height:380px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-26.png 779w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-26-768x664.png 768w\" sizes=\"(max-width: 779px) 100vw, 779px\" \/><figcaption class=\"wp-element-caption\">Representation of direction of cross product<\/figcaption><\/figure><\/div>\n\n\n<p>So, If the vectors A and B lie on XY plane of a 3D system XYZ, Then the direction of  unit vector \\(\\hat n\\) can be represented along the Z axis which is perpendicular to both vectors A and B as shown in figure.<\/p>\n\n\n\n<div class=\"wp-block-create-block-note sz-note\">\n<p><strong>Note:<\/strong> Vector A and B could lie on any plane, it could be the XY plane (as in this case), YZ plane, XZ plane or even the combination of these three. Then the unit vector \\(\\hat n\\) will change it&#8217;s direction accordingly.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"751\" height=\"408\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-19.png\" alt=\"3D visualization of vector product (Cross product)\" class=\"wp-image-296\" style=\"width:414px;height:225px\"\/><figcaption class=\"wp-element-caption\">3D visualization of vector product (Cross product)<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-create-block-clear-both clear-both\"><\/div>\n\n\n\n<p><\/p>\n<\/div>\n\n\n\n<p>Hence, if \\( \\vec{C}=\\vec{A}\\times\\vec{B} \\), Then the magnitude and direction of \\(\\vec C\\) can be represented with the help of the following diagram<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1161\" height=\"693\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-27.png\" alt=\"Representation of cross product in 3D\" class=\"wp-image-697\" style=\"width:820px;height:491px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-27.png 1161w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-27-768x458.png 768w\" sizes=\"(max-width: 1161px) 100vw, 1161px\" \/><figcaption class=\"wp-element-caption\">Representation of cross product in 3D<\/figcaption><\/figure><\/div>\n\n\n<ul>\n<li>The <mark>direction of unit vector \\(\\hat n\\) is determined by the <span style=\"font-size: 1.25em\">right hand rule.<\/span><\/mark> (whether it is on one side or the other side of the plane containing the vectors A and B)<\/li>\n<\/ul>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"832\" height=\"526\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-21.png\" alt=\"Right hand rule (vector Product)\" class=\"wp-image-307\" style=\"width:517px;height:327px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-21.png 832w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/08\/drawing-21-768x486.png 768w\" sizes=\"(max-width: 832px) 100vw, 832px\" \/><figcaption class=\"wp-element-caption\">Applying right hand rule to identify the direction of  cross product of A and B<\/figcaption><\/figure><\/div>\n\n\n<h3 class=\"wp-block-heading\">Algebraic definition of Cross product<\/h3>\n\n\n\n<p>Algebraically, If<\/p>\n\n\n\n<p>\\( \\vec{A}=A_1i+A_2j+A_3k \\)<\/p>\n\n\n\n<p>\\( \\vec{B}=B_1i+B_2j+B_3k \\)<\/p>\n\n\n\n<p>then,<\/p>\n\n\n\n<div class=\"wp-block-create-block-custom-anchor custom-anchor\" id=\"eq4\"><\/div>\n\n\n\n<p><span class=\"border-curly-red\">\\[ \\begin{aligned} \\vec{A}\\times\\vec{B}\\ =\\ \\ \\ \\ &amp;\\left(A_2B_3-B_2A_3\\right)i\\ +\\\\ &amp;\\left(A_3B_1-B_3A_1\\right)j\\ +\\\\ &amp;\\left(A_1B_2-B_1A_2\\right)k \\end{aligned} \\]<\/span>  \\(\\Rightarrow\\)  <span class=\"border-curly-red\">\\[ \\vec{A}\\times\\vec{B}=\\left| \\begin{matrix} i &amp; j &amp; k\\\\ A_1 &amp; A_2 &amp; A_3\\\\ B_1 &amp; B_2 &amp; B_3 \\end{matrix} \\right| \\]<\/span>  (Equation 4)<\/p>\n\n\n\n<p>Following are some important points to remember about cross product:<\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<div class=\"wp-block-group\"><div class=\"wp-block-group__inner-container is-layout-flow wp-block-group-is-layout-flow\">\n<ul>\n<li><mark>Cross product is distributive<\/mark> over addition and subtraction<br><span class=\"indenter-span\">\\( \\vec{A}\\times\\left(\\vec{B}+\\vec{C}\\right)=\\vec{A}\\times\\vec{B}+\\vec{A}\\times\\vec{C} \\)<\/span><\/li>\n\n\n\n<li><mark>Cross product is NOT commutative<\/mark><br><span class=\"indenter-span\">\\( \\vec{A}\\times\\vec{B}\\ne\\vec{B}\\times\\vec{A} \\)<\/span><br>Cross product is anti-commutative<br><span class=\"indenter-span\">\\( \\vec{A}\\times\\vec{B}=-\\left(\\vec{B}\\times\\vec{A}\\right) \\)<\/span><\/li>\n\n\n\n<li><mark>Cross product is NOT associative<\/mark><br><span class=\"indenter-span\">\\( \\vec{A}\\times\\left(\\vec{B}\\times\\vec{C}\\right)\\ne\\left(\\vec{A}\\times\\vec{B}\\right)\\times\\vec{C} \\)<\/span> <br><\/li>\n\n\n\n<li>Cross product of &#8220;two vectors which are <mark>parallel<\/mark> to each other&#8221; gives a <mark>zero vector<\/mark><br><span class=\"indenter-span\">If \\( \\vec{A}\\parallel\\vec{B} \\) then the angle between them is either \\(0^{\\circ}\\) or \\( 180^{\\circ} \\)<br>\\[ \\begin{aligned}\\Rightarrow\\vec{A}\\times\\vec{B}\\ &amp;=AB\\sin\\theta\\ \\hat{n}=AB\\sin0^{\\circ}\\ \\hat{n}\\\\&amp;=\\vec{0}\\end{aligned} \\]<\/span><br>Similarly, Cross product of a vector with itself is also zero<br><span class=\"indenter-span\"><span class=\"border-curly-red\">\\( \\vec{A}\\times\\vec{A}=\\vec{0} \\)<\/span><\/span><\/li>\n\n\n\n<li>Cross product of two unit vectors which are perpendicular to each other gives another unit vector which is perpendicular to both. The direction of unit vector is determined by right hand rule.<br><span class=\"indenter-span\">if, \\( \\hat{a}\\perp\\hat{b} \\) and \\(\\hat{c} = \\hat{a}\\times\\hat{b}\\)<br>then, \\(\\hat{a}\\perp\\hat{b}\\perp\\hat{c}\\)<\/span><br>Similarly, for a 3D system XYZ, If \\(i\\ j\\) and \\(k\\) are unit vectors along X, Y, and Z then \\(-i\\ -j\\ -k\\) will be the unit vectors along -X, -Y and -Z as shown in the figure<br><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"298\" class=\"wp-image-731\" style=\"width: 500px;\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-28.png\" alt=\"3D system\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-28.png 1161w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-28-768x458.png 768w\" sizes=\"(max-width: 500px) 100vw, 500px\" \/><br>then, <span class=\"border-curly-red\">\\[ \\begin{aligned} i\\times j=k\\\\j\\times k=i\\\\ k\\times i=j\\end{aligned} \\] and \\[\\begin{aligned} j\\times i=-k\\\\ k\\times j=-i\\\\ i\\times k=-j \\end{aligned}\\]<\/span><br>With the help of these equations, since the cross product is also distributive, We can easily derive <a href=\"#eq4\">Equation 4<\/a><\/li>\n<\/ul>\n<\/div><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Some application of Cross product<\/h3>\n\n\n\n<ul>\n<li>Cross product can be used to find a vector which is perpendicular to two known vectors at the same time<\/li>\n\n\n\n<li>[Advanced] Cross product is used to find  the Moment of a force (Torque)<br><span class=\"indenter-span\">if F is force, d is magnitude of displacement vector, and \\(\\theta\\) is angle between force and displacement vector, then<br>\\( M=Fd\\sin\\theta\\ \\hat{n} \\)<\/span><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Position vector<\/h2>\n\n\n\n<p><mark>When the job of a vector is to tell the position of a point in 2D or 3D space, Then the vector is known as a position vector.<\/mark><\/p>\n\n\n\n<p>For example, If a point P has coordinates (x,y) then the point P can be located on the graph with the help of its position vector \\(\\vec p\\), which is given as:<\/p>\n\n\n\n<p><span class=\"indenter-span\">\\( \\vec{p}=xi+yj \\)<\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"882\" height=\"419\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-29.png\" alt=\"Position vector\" class=\"wp-image-761\" style=\"width:802px;height:381px\" srcset=\"https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-29.png 882w, https:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-29-768x365.png 768w\" sizes=\"(max-width: 882px) 100vw, 882px\" \/><figcaption class=\"wp-element-caption\">Position vector<\/figcaption><\/figure><\/div>\n\n\n<h2 class=\"wp-block-heading\">Conclusion<\/h2>\n\n\n\n<p>Congrats! We finally made it all the way through the tutorial! Here&#8217;s a quick summary of what we learned today:<\/p>\n\n\n\n<div class=\"wp-block-create-block-indent indenter\">\n<ul>\n<li>Any quantity which has magnitude, as well as direction, is a vector.<\/li>\n\n\n\n<li>Any vector which has a magnitude equal to 1, is called a unit vector.<\/li>\n\n\n\n<li>vectors can be broken up into its component vectors.<\/li>\n\n\n\n<li>vectors can be combined (added) to create a resultant vector.<\/li>\n\n\n\n<li>Two vectors can be multiplied in two ways: (1) Dot product (also called Scalar product) and (2). Cross product (also called Vector product).<\/li>\n\n\n\n<li>Position vectors are used to tell the position of a point.<\/li>\n<\/ul>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Problems<\/h2>\n\n\n\n<p><strong>Question 1:<\/strong> If \\( \\vec{A}=5\\vec{B} \\), what is the magnitude and direction of \\(\\vec A\\)?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 1:  <\/p><div class=\"accordion-panel collapsed\">\n<p>Magnitude of \\(\\vec A\\) is 5 times the magnitude of vector \\(\\vec B\\), magnintude of \\(\\vec B\\) is unknown.<br>Direction of \\(\\vec A\\) is parallel to the direction of vector \\(\\vec B\\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 2:<\/strong> If \\( \\vec{A}=5\\hat{a} \\), What is the magnitude and direction of \\(\\vec A\\)?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 2:  <\/p><div class=\"accordion-panel collapsed\">\n<p>Magnitude of \\(\\vec A\\) = 5 * magnitude of unit vector \\(\\hat a\\) = 5 * 1 = <strong>5<\/strong><br>Direction of \\(\\vec A\\) is parallel to the unit vector \\(\\hat a\\), Direction of unit vector \\(\\hat a\\) is unknown<\/p>\n<\/div>\n\n\n\n<p><strong>Question 3:<\/strong> What is a unit vector?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 3:  <\/p><div class=\"accordion-panel collapsed\">\n<p>Unit vectors are just like normal vectors, but with magnitude equal to 1. They are generally denoted by simple letters with a hat symbol above (example \\( \\hat a \\)<\/p>\n\n\n\n<p>Unit vectors having direction parallel to X, Y, and Z axes are usually denoted by \\( \\hat{i},\\hat{j}\\text{ and }\\hat{k} \\) and sometimes just by simple letters \\( i,j,\\text{ and }k \\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 4:<\/strong> If \\(\\vec A = 5i\\), What is the direction and magnitude of \\(\\vec A\\)?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 4: <\/p><div class=\"accordion-panel collapsed\">\n<p>If \\(i\\) is a unit vector parallel to X axis, then<\/p>\n\n\n\n<div class=\"wp-block-create-block-indent indenter\">\n<p>Magnitude of vector A = 5<\/p>\n\n\n\n<p>Direction of vector A is parallel to unit vector i which is parallel to X axis<\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<div class=\"wp-block-create-block-indent indenter\">\n<p>Since, 5 is a positive number (greater than 0), Direction of vector A is from left to right(along the positive X axis)<\/p>\n<\/div>\n\n\n\n<p><\/p>\n<\/div>\n<\/div>\n\n\n\n<p><strong>Question 5:<\/strong> What are the components and component vectors of \\(\\vec A\\) along X and Y axis if \\( \\vec{A}=7i+5j \\)?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 5: <\/p><div class=\"accordion-panel collapsed\">\n<p>Component of \\(\\vec A\\)<br><span class=\"indenter-span\">along X axis = 7<br>along Y axis = 5<\/span><br>Component vectors of \\(\\vec A\\)<br><span class=\"indenter-span\">along X axis = \\(7i\\)<br>along Y axis = \\(5j\\)<\/span><\/p>\n<\/div>\n\n\n\n<p><strong>Question 6:<\/strong> If \\(\\hat{i}\\) is a unit vector having direction along positive X axis, and \\(\\hat{j}\\) is unit vector along positive Y axis, Then represent the vector \\(\\vec{A} = 6\\hat{i} + 3\\hat{j}\\) on an XY graph.<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 6:  <\/p><div class=\"accordion-panel collapsed\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"762\" height=\"739\" src=\"http:\/\/spacican.com\/notes\/wp-content\/uploads\/2020\/09\/drawing-30.png\" alt=\"A=6i+3j\" class=\"wp-image-782\" style=\"width:436px;height:423px\"\/><\/figure>\n<\/div>\n\n\n\n<p><strong>Question 7:<\/strong> What is the magnitude of \\(\\vec A\\) if \\( \\vec{A}=7i+5j \\)?<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 7:<\/p><div class=\"accordion-panel collapsed\">\n<p>Magnitude of \\( \\vec{A}=\\ \\ A\\text{ or }\\left|\\vec{A}\\right|\\ \\ =\\sqrt{7^2+5^2} \\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 8:<\/strong> Find a unit vector \\(\\hat a\\) whose direction is parallel to the vector \\( \\vec{A}=4i-3j \\)<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 8: <\/p><div class=\"accordion-panel collapsed\">\n<p>magnitude of vector  \\( \\vec{A}=\\sqrt{4^2+\\left(-3\\right)^2}=5 \\)<\/p>\n\n\n\n<p>\\(\\Rightarrow\\) vector A can be written as, \\( \\vec{A}=5\\hat{a} \\)<br><em>where \\(\\hat{a}\\) is a unit vector having direction parallel to that of vector A<br><\/em>Hence, <\/p>\n\n\n\n<p>\\[ \\begin{aligned} \\hat{a}\\ &amp;=\\frac{\\vec{A}}{|\\vec{A}|}=\\frac{\\vec{A}}{5}=\\frac{1}{5}\\vec{A}\\\\ \\\\ &amp;=\\frac{4}{5}i-\\frac{3}{5}j \\end{aligned} \\]<\/p>\n<\/div>\n\n\n\n<p><strong>Question 9:<\/strong> If \\(\\vec{A} = -3i\\) and \\(\\vec{B} = 4j\\), what is the resultant of these vectors? also tell the magnitude of the resultant.<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 9: <\/p><div class=\"accordion-panel collapsed\">\n<p>Resultant of \\(\\vec{A}\\) and \\(\\vec{B}\\) = \\(\\vec{A} + \\vec{B}\\)<\/p>\n\n\n\n<p>If \\(\\vec{R}\\) is the resultant, then<br><span class=\"indenter-span\">\\[\\begin{aligned}\\vec{R}\\ &amp;= \\vec{A} + \\vec{B}\\\\&amp;=-3i+4j\\end{aligned}\\]<\/span><br>and magnitude of \\(\\vec{R}\\) = \\(R =\\sqrt{\\left(-3\\right)^2+4^2} \\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 10:<\/strong> If \\( \\vec{A}=8i+3j\\text{ and }\\vec{B}=3i-7j \\), find \\(\\vec{A} + \\vec{B}\\). Also find its magnitude.<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 10:<\/p><div class=\"accordion-panel collapsed\">\n<p>\\( \\vec{A}+\\vec{B}=\\left(8+3\\right)i+\\left(3-7\\right)j=11i-4j \\)<br>magnitude = \\( \\sqrt{11^2+4^2} \\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 11:<\/strong> If \\( \\vec{A}=3i+13j \\), Find the angle that \\(\\vec{A}\\) makes with the positive X axis. [<a href=\"#orthogonal-vector-resultant\">Hint<\/a>]<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 11: <\/p><div class=\"accordion-panel collapsed\">\n<p>Angle \\[ \\theta=\\tan^{-1}\\left[\\frac{13}{3}\\right]=77^{\\circ} \\]<\/p>\n<\/div>\n\n\n\n<p><strong>Question 12:<\/strong> If \\(\\vec{A}\\) has magnitude 14, and the angle made by \\(\\vec{A}\\) with positive X axis is \\(30^{\\circ}\\), represent \\(\\vec{A}\\) in terms of it&#8217;s component vectors (along X and Y axis). [Hint: <a href=\"#orthogonal-resolution\">This <\/a>or <a href=\"#component-magnitude\">This<\/a>]<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 12: <\/p><div class=\"accordion-panel collapsed\">\n<p>X component of \\[ \\vec{A}=A\\cos\\theta=14\\cos30^{\\circ}=12.1 \\]<br>Y component of \\[ \\vec{A}=A\\sin\\theta=14\\sin30^{\\circ}=7 \\]<\/p>\n\n\n\n<p>\\( \\Rightarrow\\vec{A}=12.1i+7j \\)<\/p>\n<\/div>\n\n\n\n<p><strong>Question 13:<\/strong> Find the angle between two vectors \\( \\vec{A}=15i-3j \\) and \\( \\vec{B}=i+4j \\). [<a href=\"#dot-product\">Hint<\/a>]<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 13: <\/p><div class=\"accordion-panel collapsed\">\n<p>\\( A=\\sqrt{15^2+3^2}=15.2 \\)<br>\\( B=\\sqrt{1+4^2}=4.1 \\)<\/p>\n\n\n\n<p>\\( \\vec{A}\\cdot\\vec{B}=AB\\cos\\theta=\\left(15.2\\times4.1\\right)\\cos\\theta=62.3\\cos\\theta \\)<\/p>\n\n\n\n<p>also,<\/p>\n\n\n\n<p>\\( \\vec{A}\\cdot\\vec{B}=15\\times1+\\left(-3\\right)\\times4=3 \\)<\/p>\n\n\n\n<p>with the help of above two equations,<\/p>\n\n\n\n<p>\\( 62.3\\cos\\theta=3 \\)<\/p>\n\n\n\n<p>\\[ \\Rightarrow\\theta=\\cos^{-1}\\left[\\frac{3}{62.3}\\right]=87.2^{\\circ} \\]<\/p>\n<\/div>\n\n\n\n<p><strong>Question 14:<\/strong> Are the following two vectors parallel to each other? <span class=\"alignright\">[<a href=\"#cross-product\">Hint<\/a>]<\/span><\/p>\n\n\n\n<div class=\"wp-block-create-block-negative-margin negative-margin-top\"><\/div>\n\n\n\n<p class=\"has-text-align-center\">\\( \\vec{A}=6i+3j \\)<br>\\( \\vec{B}=-2i-j \\)<\/p>\n\n\n\n<p class=\"accordion-button tertiary collapsed accordion-title\">Answer 14: <\/p><div class=\"accordion-panel collapsed\">\n<p>\\[ \\vec{A}\\times\\vec{B}= \\left| \\begin{matrix} i &amp;j &amp;k\\\\ 6&amp;3&amp;0\\\\ -2&amp;-1&amp;0 \\end{matrix} \\right| = 0 \\]<\/p>\n\n\n\n<p>Hence, \\(\\vec{A} \\text{ and } \\vec{B}\\) are parallel to each other.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>What is a Vector quantity? A vector quantity is a quantity that has a magnitude as well as a direction. The easiest example of a vector quantity is Force. If you apply force on a body, That force will always have a magnitude (The amount of force you&#8217;re putting on the body), as well as [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":606,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[11,12,13,14],"_links":{"self":[{"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/posts\/463"}],"collection":[{"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/comments?post=463"}],"version-history":[{"count":405,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/posts\/463\/revisions"}],"predecessor-version":[{"id":1664,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/posts\/463\/revisions\/1664"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/media\/606"}],"wp:attachment":[{"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/media?parent=463"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/categories?post=463"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spacican.com\/notes\/wp-json\/wp\/v2\/tags?post=463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}